我们呈现虚拟弹性物体(VEOS):虚拟物体,不仅看起来像他们的真实同行,而且也表现得像他们一样,即使在进行新颖的互动时也是如此。实现这一挑战:不仅必须捕获对象,包括对它们上的物理力量,然后忠实地重建和呈现,而且还发现和模拟了合理的材料参数。要创建VEOS,我们构建了一个多视图捕获系统,捕获压缩空气流的影响下的物体。建立近期型号动态神经辐射区域的进步,我们重建了物体和相应的变形字段。我们建议使用可差异的基于粒子的模拟器来使用这些变形字段来查找代表性的材料参数,这使我们能够运行新的模拟。为了渲染模拟对象,我们设计了一种用神经辐射场将模拟结果集成的方法。结果方法适用于各种场景:它可以处理由非均匀材料组成的物体,具有非常不同的形状,它可以模拟与其他虚拟对象的交互。我们在各种力字段下使用12个对象的新收集的数据集介绍了我们的结果,这将与社区共享。
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综合照片 - 现实图像和视频是计算机图形的核心,并且是几十年的研究焦点。传统上,使用渲染算法(如光栅化或射线跟踪)生成场景的合成图像,其将几何形状和材料属性的表示为输入。统称,这些输入定义了实际场景和呈现的内容,并且被称为场景表示(其中场景由一个或多个对象组成)。示例场景表示是具有附带纹理的三角形网格(例如,由艺术家创建),点云(例如,来自深度传感器),体积网格(例如,来自CT扫描)或隐式曲面函数(例如,截短的符号距离)字段)。使用可分辨率渲染损耗的观察结果的这种场景表示的重建被称为逆图形或反向渲染。神经渲染密切相关,并将思想与经典计算机图形和机器学习中的思想相结合,以创建用于合成来自真实观察图像的图像的算法。神经渲染是朝向合成照片现实图像和视频内容的目标的跨越。近年来,我们通过数百个出版物显示了这一领域的巨大进展,这些出版物显示了将被动组件注入渲染管道的不同方式。这种最先进的神经渲染进步的报告侧重于将经典渲染原则与学习的3D场景表示结合的方法,通常现在被称为神经场景表示。这些方法的一个关键优势在于它们是通过设计的3D-一致,使诸如新颖的视点合成捕获场景的应用。除了处理静态场景的方法外,我们还涵盖了用于建模非刚性变形对象的神经场景表示...
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Figure 1. Given a monocular image sequence, NR-NeRF reconstructs a single canonical neural radiance field to represent geometry and appearance, and a per-time-step deformation field. We can render the scene into a novel spatio-temporal camera trajectory that significantly differs from the input trajectory. NR-NeRF also learns rigidity scores and correspondences without direct supervision on either. We can use the rigidity scores to remove the foreground, we can supersample along the time dimension, and we can exaggerate or dampen motion.
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Numerous works use word embedding-based metrics to quantify societal biases and stereotypes in texts. Recent studies have found that word embeddings can capture semantic similarity but may be affected by word frequency. In this work we study the effect of frequency when measuring female vs. male gender bias with word embedding-based bias quantification methods. We find that Skip-gram with negative sampling and GloVe tend to detect male bias in high frequency words, while GloVe tends to return female bias in low frequency words. We show these behaviors still exist when words are randomly shuffled. This proves that the frequency-based effect observed in unshuffled corpora stems from properties of the metric rather than from word associations. The effect is spurious and problematic since bias metrics should depend exclusively on word co-occurrences and not individual word frequencies. Finally, we compare these results with the ones obtained with an alternative metric based on Pointwise Mutual Information. We find that this metric does not show a clear dependence on frequency, even though it is slightly skewed towards male bias across all frequencies.
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Color is a critical design factor for web pages, affecting important factors such as viewer emotions and the overall trust and satisfaction of a website. Effective coloring requires design knowledge and expertise, but if this process could be automated through data-driven modeling, efficient exploration and alternative workflows would be possible. However, this direction remains underexplored due to the lack of a formalization of the web page colorization problem, datasets, and evaluation protocols. In this work, we propose a new dataset consisting of e-commerce mobile web pages in a tractable format, which are created by simplifying the pages and extracting canonical color styles with a common web browser. The web page colorization problem is then formalized as a task of estimating plausible color styles for a given web page content with a given hierarchical structure of the elements. We present several Transformer-based methods that are adapted to this task by prepending structural message passing to capture hierarchical relationships between elements. Experimental results, including a quantitative evaluation designed for this task, demonstrate the advantages of our methods over statistical and image colorization methods. The code is available at https://github.com/CyberAgentAILab/webcolor.
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Prior work has extensively studied the latent space structure of GANs for unconditional image synthesis, enabling global editing of generated images by the unsupervised discovery of interpretable latent directions. However, the discovery of latent directions for conditional GANs for semantic image synthesis (SIS) has remained unexplored. In this work, we specifically focus on addressing this gap. We propose a novel optimization method for finding spatially disentangled class-specific directions in the latent space of pretrained SIS models. We show that the latent directions found by our method can effectively control the local appearance of semantic classes, e.g., changing their internal structure, texture or color independently from each other. Visual inspection and quantitative evaluation of the discovered GAN controls on various datasets demonstrate that our method discovers a diverse set of unique and semantically meaningful latent directions for class-specific edits.
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The accurate prediction of physicochemical properties of chemical compounds in mixtures (such as the activity coefficient at infinite dilution $\gamma_{ij}^\infty$) is essential for developing novel and more sustainable chemical processes. In this work, we analyze the performance of previously-proposed GNN-based models for the prediction of $\gamma_{ij}^\infty$, and compare them with several mechanistic models in a series of 9 isothermal studies. Moreover, we develop the Gibbs-Helmholtz Graph Neural Network (GH-GNN) model for predicting $\ln \gamma_{ij}^\infty$ of molecular systems at different temperatures. Our method combines the simplicity of a Gibbs-Helmholtz-derived expression with a series of graph neural networks that incorporate explicit molecular and intermolecular descriptors for capturing dispersion and hydrogen bonding effects. We have trained this model using experimentally determined $\ln \gamma_{ij}^\infty$ data of 40,219 binary-systems involving 1032 solutes and 866 solvents, overall showing superior performance compared to the popular UNIFAC-Dortmund model. We analyze the performance of GH-GNN for continuous and discrete inter/extrapolation and give indications for the model's applicability domain and expected accuracy. In general, GH-GNN is able to produce accurate predictions for extrapolated binary-systems if at least 25 systems with the same combination of solute-solvent chemical classes are contained in the training set and a similarity indicator above 0.35 is also present. This model and its applicability domain recommendations have been made open-source at https://github.com/edgarsmdn/GH-GNN.
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We present a lightweight post-processing method to refine the semantic segmentation results of point cloud sequences. Most existing methods usually segment frame by frame and encounter the inherent ambiguity of the problem: based on a measurement in a single frame, labels are sometimes difficult to predict even for humans. To remedy this problem, we propose to explicitly train a network to refine these results predicted by an existing segmentation method. The network, which we call the P2Net, learns the consistency constraints between coincident points from consecutive frames after registration. We evaluate the proposed post-processing method both qualitatively and quantitatively on the SemanticKITTI dataset that consists of real outdoor scenes. The effectiveness of the proposed method is validated by comparing the results predicted by two representative networks with and without the refinement by the post-processing network. Specifically, qualitative visualization validates the key idea that labels of the points that are difficult to predict can be corrected with P2Net. Quantitatively, overall mIoU is improved from 10.5% to 11.7% for PointNet [1] and from 10.8% to 15.9% for PointNet++ [2].
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Embedded and IoT devices, largely powered by microcontroller units (MCUs), could be made more intelligent by leveraging on-device deep learning. One of the main challenges of neural network inference on an MCU is the extremely limited amount of read-write on-chip memory (SRAM, < 512 kB). SRAM is consumed by the neural network layer (operator) input and output buffers, which, traditionally, must be in memory (materialised) for an operator to execute. We discuss a novel execution paradigm for microcontroller deep learning, which modifies the execution of neural networks to avoid materialising full buffers in memory, drastically reducing SRAM usage with no computation overhead. This is achieved by exploiting the properties of operators, which can consume/produce a fraction of their input/output at a time. We describe a partial execution compiler, Pex, which produces memory-efficient execution schedules automatically by identifying subgraphs of operators whose execution can be split along the feature ("channel") dimension. Memory usage is reduced further by targeting memory bottlenecks with structured pruning, leading to the co-design of the network architecture and its execution schedule. Our evaluation of image and audio classification models: (a) establishes state-of-the-art performance in low SRAM usage regimes for considered tasks with up to +2.9% accuracy increase; (b) finds that a 4x memory reduction is possible by applying partial execution alone, or up to 10.5x when using the compiler-pruning co-design, while maintaining the classification accuracy compared to prior work; (c) uses the recovered SRAM to process higher resolution inputs instead, increasing accuracy by up to +3.9% on Visual Wake Words.
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Multi-agent artificial intelligence research promises a path to develop intelligent technologies that are more human-like and more human-compatible than those produced by "solipsistic" approaches, which do not consider interactions between agents. Melting Pot is a research tool developed to facilitate work on multi-agent artificial intelligence, and provides an evaluation protocol that measures generalization to novel social partners in a set of canonical test scenarios. Each scenario pairs a physical environment (a "substrate") with a reference set of co-players (a "background population"), to create a social situation with substantial interdependence between the individuals involved. For instance, some scenarios were inspired by institutional-economics-based accounts of natural resource management and public-good-provision dilemmas. Others were inspired by considerations from evolutionary biology, game theory, and artificial life. Melting Pot aims to cover a maximally diverse set of interdependencies and incentives. It includes the commonly-studied extreme cases of perfectly-competitive (zero-sum) motivations and perfectly-cooperative (shared-reward) motivations, but does not stop with them. As in real-life, a clear majority of scenarios in Melting Pot have mixed incentives. They are neither purely competitive nor purely cooperative and thus demand successful agents be able to navigate the resulting ambiguity. Here we describe Melting Pot 2.0, which revises and expands on Melting Pot. We also introduce support for scenarios with asymmetric roles, and explain how to integrate them into the evaluation protocol. This report also contains: (1) details of all substrates and scenarios; (2) a complete description of all baseline algorithms and results. Our intention is for it to serve as a reference for researchers using Melting Pot 2.0.
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